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- #1440P CIVILIZATION BEYOND EARTH BACKGROUNDS SKIN#
- #1440P CIVILIZATION BEYOND EARTH BACKGROUNDS FULL#
- #1440P CIVILIZATION BEYOND EARTH BACKGROUNDS MODS#
You can now check that the exported NIF file looks OK in Nifskope. Export the updated Lion as a NIF - I used the name lion_blend_clean.nif with the following settings: This ensures the Lion mesh is parented to the skeleton in the right way.Ħ. Then press Ctrl-P > Make Parent To and select Armature then Don't Create Groups. With the mesh still selected, right click the skeleton to select it. This ensures that any scale or rotation transformations are written into the mesh and skeleton data.ĥ. Next right click the mesh and repeat Ctrl-A > Scale and Rotation to ObData. Now press Ctrl-A and select Scale and Rotation to ObData. Now right click to select the skeleton in the 3D View. This is a good thing to check if we want the conversion of animations to work properly.Ĥ. If we use Shift-Numpad-3 to view the Lion side-on and compare with the side view of lion.nif in Nifskope we should see the bones and mesh are in the same positions relative to each other. This is to ensure that the mesh and skeleton are in the same positions in Blender as there are in the source NIF.ģ.
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#1440P CIVILIZATION BEYOND EARTH BACKGROUNDS SKIN#
Send Bones to Bind Position should be de-selected and Apply Skin Deformation should be selected. The Scale Correction value should be set so that the imported model is an equivalent size to the vanilla Civ V models if you want attached visual effects to be properly scaled. Next import lion.nif into Blender with the following settings. First copy the files from the vanilla Civ 4 Lion unit directory to a working directory.Ģ.
#1440P CIVILIZATION BEYOND EARTH BACKGROUNDS MODS#
PakBuild ( ) to unpack any Civ 4 art you might want to convert (a lot of big mods pack their art too)Ī. Nexus - Old Version with functioning 3D ViewerįBX Export script and BR2 Export script from Blender Scripts for Civ 5 You can also download the Lion unit made using this process here.īlender 2.49b and the Blender Nif Scripts - follow the download instructions from here In this tutorial we are going to convert the Lion unit including its animations from Civ 4 to Civ 5.Īll the files used during this tutorial are available here for reference. This tutorial describes the process for B above, fully converting a unit with its animations from Civ 4 to Civ 5.įor option A - Wolfdog has put together a tutorial here and here for Blender 2.7x. Any unit that has animations converted from Civ 4 will effectively have gaps for some Civ 5 events where no equivalent Civ 4 animation exists.ī is worth doing if there is no equivalent unit in Civ 5, for example there is no Lion unit graphic in Civ 5 so if I want to convert the Lion Unit I need to convert the animations from Civ 4. The list of event codes for Civ 4 and Civ 5 do not match up perfectly, and the timings are different even where the events match up.
#1440P CIVILIZATION BEYOND EARTH BACKGROUNDS FULL#
There are two ways of taking a Civ 4 unit graphic and bringing it into Civ 5:Ī) Take Civ 4 unit mesh and rig it to a Civ 5 skeleton so that Civ 5 animations are used.ī) Do a full conversion converting the Civ 4 animations so that they work in Civ 4.Ī is preferable in most cases because the quality of the resulting unit will be better.
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